Machinedrum – ‘A View Of U’

Machinedrum
April 24, 2021
Machinedrum – ‘A View Of U’ (Live Trailer)
Rhizomatiks developed a 4D filming system featuring Kinect Azure that was deployed to film a Machinedrum performance in collaboration with a team based in the U.S. The resulting data was then used to create a new audiovisual work that moved peripatetically back and forth between the real and virtual worlds.

Extant volumetric capture systems were not capable of real-time processing and were encumbered with many redundant elements that required integration with Rhizomatiks’ own Visual System. As such, we developed a new system more suited to Rhizomatiks' expressive modus operandi, melding both real-time and non-real-time processing.

Our proprietary volumetric system offered a number of advantages, such as eliminating the need for greenscreen backdrops and complicated rigging. Moreover, the system also proved readily adaptable to use in live performances in real-life venues after pandemic restrictions were lifted.
Credit
Travis "Machinedrum" Stewart - Performer and Programer
Daito Manabe (Rhizomatiks) - Visual Artist and Director
Yuya Hanai (Rhizomatiks) - Multi Azure Kinect Recording System Engineer
Satoshi Horii (Rhizomatiks) - Visual Programming Engineer
Tatsuya Ishii (Rhizomatiks) -Visual Programming Engineer
Futa Kera (Rhizomatiks) - Visual Programming Engineer
You Tanaka (Rhizomatiks) - Visual Programming Engineer
Yuta Asai (Rhizomatiks) - Visual Programming Engineer
Aya Takamatsu (Rhizomatiks) - Asset Production Engineer
Muryo Honma (Rhizomatiks) - Video Composer
Tetsuka Niiyama - CG Creator
Kyle McDonald - 3D Tech Engineer
KOMEN : Dancer

Lewis Kunstler - Executive Producer
Naoki Ishizuka (Rhizomatiks) - Executive Producer
Kahori Takemura (Rhizomatiks) - Project Manager